Thursday 27 May 2010

Building shapes in Illustrator

Illustrator is a bit like a 2D CGI shape designer, to design shapes you have to break the object apart, and that's why I used illustrator to design the objects before modelling them in maya.

The video below shows how I broke apart and designed some of the objects using illustrator.


Here are the shapes that have been designed to be modelled later on in maya



Some objects with different views



See Illustrator shapes on CD for more objects with different views#















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