Tuesday 1 June 2010

Lights


For some funny reason the wallpaper don't show after rendering so the room looks kind of dark. I had to place the light in th centre of the room in order to lit the entire room, for some funny reasons I cannot explain my teddy bear is shining even though the texture is a lambert file.


More pictures- Different angle view





The globe scene problems

-When the ball hits the wall, it would have looked better if it rocked a little bit before coming to an abrupt stop like in my video.

-Also when the globe ball is in the air an when it rolls on the shelf, you can see that the rolling on the shelf is way too fast compared to when the all hits the floor,it doesn't look like it's a contination of the same action.


The same scene (3 angles view)

VASE-BOOKS-STATUE-AWARD-RADIO-SOUL SCALE-TRAIN

Train-lamp-globe-frames-small transparent ball

Small ball to clock

Anticipation

I did try to apply some anticipation to my bouncing globe ball when it's hit by the lamp, I slowed it down a bit in the air just very slightly before it hits the wall shelf. (I probably should have added a few frames before it hits the floor in order for it to look like it really looks like it's hanging in the air for some time- more anticipation effect like).


Problems I encoutered

-While setting the camera to animate the scene, I tried to save the keyframes each time I moved the aim, the thing is I forgot to move the body along with the aim and save it. So the camera kept on jerking everytime and I couldn't understand why.

Jerking camera test

-I had a problem with understanding how to use the difference tool. I tried to make a hole in a rectangle to create a box but it always ended creating a smaller rectangle. Then I realize that I had to select the biggest shape then the smallest one in order to make a hole the shape of the smaller selected shape in the biggest selected shape.

-Making the globe roll was another issue, it simply wouldn't roll properly because I rotated the object myself every 10 frames but I did not rotate it the right way, so the whole rotation looked funny. Then I remember what we were told about maya creating the frames in-between, so I decided to save a keyframe where the globe hasnt started rotating on the shelf yet, then I moved the globe to the bottom and rotated all the way round until the image of globe reached the same point as the one on the first keyframe...and it worked it rotated properly maybe too fast because there weren't many keyframes but it looked smooth.

-Textures: I had a problem with placing textures on my shapes, they stretched all over the place, so I hadto learn how to use plannar mapping in order to place the texture exactely where I wanted it to be (I also found that, I could select a face and apply a texture to it instead of the whole object, which I did to my train)

-I did not use the graph to create curves for my bouncing ball but I intend to do so the next time

Friday 28 May 2010

the principles of animation

Squah/Stretch and exaggeration

Anticipation

Timing/Spacing