Friday, 28 May 2010

the principles of animation

Squah/Stretch and exaggeration

Anticipation

Timing/Spacing

Final animation

Camera angles

Camera Videoing Angles


These are camera angles that I have picked to use in my animation (Just screenshots)




Screenshots of The whole bedroom






















































Screenshots (Maya Modelling)

These are screenshots of object I modelled in maya (Everything else in on the CD)
Hint: Just relized that nurbs were really good for curves and polygon better for other shapes.
Modelling a train MAYA


Modelling a vase in maya
Modelling a wooden statue




Thursday, 27 May 2010

Extrude, difference, union (Planning Modelling)

Before modelling the objects I had to choose which way was the best to create each object for my scene in maya. So here my plans, it shows how i broke down the objects into different shapes and how I thought about which technique to use to combine them and turn them into objects.







List of websites tutorials I used

I used VTC for http://www.vtc.com/ Maya Basics and Alias Wavefront/ Maya unlimited 2.o Website http://caad.arch.ethz.ch/info/maya/manual/MasterIndex.html for the rest.